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Supcom2Cards
Adds 25 Supreme Commander 2 themed cards to the game. Balance not guaranteed. Card art WIP.
Date uploaded | 2 years ago |
Version | 1.0.8 |
Download link | Alphahex-Supcom2Cards-1.0.8.zip |
Downloads | 1081 |
Dependency string | Alphahex-Supcom2Cards-1.0.8 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.1.4Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.3.5Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2README
Supcom2Cards by Alphahex
Card art made by Krawl
If you have any suggestions or find bugs, feel free to contact me on discord: Alphahex#4470
I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk
Cards
- Afterburn: Blocking doubles your Movement Speed for a few seconds
- Buhbledow: Dealing damage to an enemy resets their block cooldown
- Chrome Shield: Automatically blocks before taking damage (>5% max HP) if block cooldown allows it
- Cluster Bomb: Bullets create tiny explosions after impact
- Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
- Darkenoid: Massive damage boost, but only when you're shooting down
- Disruptor: Projectiles create explosions that stun but don't deal damage
- Field Engineer: Small life regen but small damage decrease
- Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds but small block cooldown increase
- Jackhammer: Projectiles create massive explosions at the cost of your movement speed and ATKSPD
- Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
- Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
- Nuke: You know what it does
- Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
- Poseidon: Buckshot but not useless
- Quantum Sponge: Taking damage will partially recharge your block cooldown
- Radar Jammer: Enemy guns are less accurate while you're alive
- Recycler: Continuously steal HP from every enemy on screen while you're alive
- Rogue Nanites: Blocking heals 25 HP
- Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
- Stacked Cannons: Fire your entire clip instantly
- Super Triton: Bullet hitbox increased dramatically
- Titan: Movement speed and jump height increased at the cost of some HP
- TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
- Training: +25% HP and +25% DMG when you don't know what else to pick
Changelog
v1.0.8
- Cards added: Aterburn
- Fixed Overcharge using Harden stats for its duration
- Rebalanced: Super Triton, Titan
v1.0.7
- Rebalanced: Colossus, Magnetron
v1.0.6
- Card art update
- Cards added: Darkenoid
- Rebalanced: Cluster Bomb, Magnetron (push/pull force decreased)
v1.0.5
- Card art update
- Fixed issues with cards you can't take multiple times
- Fixed Quantum Sponge activating after Chrome Shield without taking damage
- Fixed GunProjectileSizePatch
v1.0.4
- Cards added: Buhbledow, Quantum Sponge, Stacked Cannons
- Rebalanced: Shotja, Titan
v1.0.3
- Fixed Magnetron DPS and force dependency on FPS and player count
- Optimized Cluster Bomb
- Fixed wrong block cooldowns on all cards that increased block cooldowns
- Rebalanced: Cluster Bomb, Magnetron
v1.0.2
- Cards added: Cluster Bomb
- Fixed explosion sounds on: Disruptor, Jackhammer, Nuke
v1.0.1
- Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training
v1.0.0
- DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1