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Alphahex-Supcom2Cards-1.2.5 icon

Supcom2Cards

Adds 34 Supreme Commander 2 themed cards to the game. Card art WIP. Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)

Date uploaded a year ago
Version 1.2.5
Download link Alphahex-Supcom2Cards-1.2.5.zip
Downloads 3379
Dependency string Alphahex-Supcom2Cards-1.2.5

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1900 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1900
willis81808-UnboundLib-3.1.4 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.1.4
Pykess-ModdingUtils-0.3.5 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.3.5
willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
willis81808-ModsPlus-1.5.7 icon
willis81808-ModsPlus

Willis' amazing modding utilities

Preferred version: 1.5.7
RoundsModding-AllThePatch-1.0.0 icon
RoundsModding-AllThePatch

A collection of all the fundamental game patches

Preferred version: 1.0.0
Root-GunProjectileSizePatch-1.1.2 icon
Root-GunProjectileSizePatch

Patches the game so that Gun.ProjectileSize actualy works

Preferred version: 1.1.2

README

Supcom2Cards by Alphahex

Card art made by Krawl

If you have any suggestions or find bugs, feel free to contact me on discord: Alphahex#4470

I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk

Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)

Cards

  • Afterburn: Blocking doubles your Movement Speed for a few seconds
  • Buhbledow: Dealing damage to somebody halfs the current recharge of their block meter unless full
  • Bomb Bouncer: Taking damage charges a meter that makes your next block spawn a big explosion when full
  • Chrome Shield: Automatically blocks before taking damage if block cooldown allows it
  • Cluster Bomb: Bullets create tiny explosions after impact
  • Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
  • Darkenoid: Insane DMG and ATKSPD boosts, but YOU CAN ONLY FIRE STRAIGHT DOWN
  • Disruptor: Bullets stun players near anything they hit
  • Dynamic Power Shunt: Faster block recharge when standing still
  • Fatboy: Lots of buffs, but YOU CANNOT FIRE WHILE MOVING
  • Fistoosh: Deal extra DMG to grounded players (not jumping)
  • Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds
  • Hunker: Increase block duration but move slower while blocking
  • Jackhammer: Projectiles create massive explosions at the cost of your movement speed and ATKSPD
  • Jump Jets: Allows you to fly after jumping
  • Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
  • Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
  • Megalith: Continuously burn visible enemies with 2 lasers
  • Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
  • Poseidon: Buckshot but not useless
  • Proto-Brain: Pick a card even if you're winning
  • Pulinsmash: Damaging enemies teleports them in your direction
  • Quantum Force Blast: A lot of Knockback, less DMG
  • Quantum Sponge: Taking damage will partially recharge your block cooldown
  • Radar Jammer: Enemy guns are less accurate while you're alive
  • Recycler: Continuously steal HP from every enemy on screen while you're alive
  • Rogue Nanites: Blocking heals 25 HP
  • Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
  • Stacked Cannons: Fire your entire clip instantly
  • Super Triton: Bullet hitbox increased dramatically, more DMG, less ATKSPD
  • Titan: Movement speed and jump height increased at the cost of some HP
  • TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
  • Training: +25% HP and +25% DMG when you don't know what else to pick
  • Veterancy: Every enemy kill permanently boosts your DMG/HP by 20% (+100% max per card)

Changelog

v1.2.5

  • Cards added: Proto-Brain
  • Fixed hidden -30% Block cooldown stat on Bomb Bouncer

v1.2.4

  • Cards added: Bomb Bouncer
  • Added a custom fuel bar to Jump Jets
  • Cards removed: Nuke (no way to balance this)

v1.2.3

  • Cards added: Jump Jets, Pulinsmash
  • Cards renamed: Knockback -> Quantum Force Blast
  • Fixed block meter not being full on round start with Dynamic Power Shunt
  • Rebalanced: Quantum Force Blast (-25% DMG)

v1.2.2

  • Cards added: Fatboy, Fistoosh, Knockback
  • Rebalanced: Stacked Cannons (AutoFire disabled)

v1.2.1

  • Rebalanced: Super Triton (no longer stackable)
  • Rebalanced: Quantum Sponge (60% -> 75%)

v1.2.0

  • SimpleAmount stats added
  • Rebalanced: Buhbledow (halfs block meter instead of resetting to zero)

v1.1.9

  • Megalith: Uncommon -> Rare
  • Recycler: Uncommon -> Rare
  • Recycler nerf
  • Small optimizations

v1.1.8

  • Fixed Darkenoid + Shields Up exploit
  • Small optimizations on game load

v1.1.7

  • Fixed effects persisting on Rematch

v1.1.5

  • Cards added: Dynamic Power Shunt, Hunker
  • Small optimizations and fixes

v1.1.4

  • Fixed effects like Veterancy only lasting a single life (v1.1.3 bug)
  • Updated Recycler with visuals

v1.1.3

  • Card art updated
  • Small optimizations and fixes

v1.1.2

  • Fixed Veterancy breaking DealtDamage actions on other cards (example: Scavenger stops working)
  • Fixed ridiculous Jackhammer explosion size
  • Rebalanced: Veterancy (20% -> 15%)

v1.1.1

  • Card art updated
  • Cards added: Megalith, Veterancy
  • Cards removed: Field Engineer (it kept causing issues and nobody used it anyway)
  • Fixed Titan giving you 25% HP instead of -25% (oops xd)
  • Fixed Radar Jammer effect not going away after death
  • Fixed random number generators potentionally causing desync (example: every person having different cluster bomb explosions)
  • Rebalanced: Cluster Bomb, Darkenoid, Jackhammer, Magnetron, Radar Jammer, Stacked Cannons
  • ATKSPD stats changed from vanilla style that make no sense (example: -300% ATKSPD-> 25% ATKSPD)

v1.1.0

  • Fixed none of the HP stats applying (v1.0.9 bug)

v1.0.9

  • DO NOT USE - MAJOR BUG! None of the HP stats apply, fixed in v1.1.0
  • Card art updated
  • Fixed Harden applying extra bullet speed on every block
  • Fixed HP stats being applied incorrectly nope, broke it instead
  • Rebalanced: Colossus, Field Engineer

v1.0.8

  • Cards added: Aterburn
  • Fixed Overcharge using Harden stats for its duration
  • Rebalanced: Super Triton, Titan

v1.0.7

  • Rebalanced: Colossus, Magnetron

v1.0.6

  • Card art updated
  • Cards added: Darkenoid
  • Rebalanced: Cluster Bomb, Magnetron (push/pull force decreased)

v1.0.5

  • Card art updated
  • Fixed issues with cards you can't take multiple times
  • Fixed Quantum Sponge activating after Chrome Shield without taking damage
  • Fixed GunProjectileSizePatch

v1.0.4

  • Cards added: Buhbledow, Quantum Sponge, Stacked Cannons
  • Rebalanced: Shotja, Titan

v1.0.3

  • Fixed Magnetron DPS and force dependency on FPS and player count
  • Optimized Cluster Bomb
  • Fixed wrong block cooldowns on all cards that increased block cooldowns
  • Rebalanced: Cluster Bomb, Magnetron

v1.0.2

  • Cards added: Cluster Bomb
  • Fixed explosion sounds on: Disruptor, Jackhammer, Nuke

v1.0.1

  • Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training

v1.0.0

  • DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1