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RoundsYCDRMods-YCDRCards-1.4.6 icon

YCDRCards

Adds 48 cards and three classes

Date uploaded a year ago
Version 1.4.6
Download link RoundsYCDRMods-YCDRCards-1.4.6.zip
Downloads 17727
Dependency string RoundsYCDRMods-YCDRCards-1.4.6

This mod requires the following mods to function

willuwontu-BlockForcePatch-1.0.1 icon
willuwontu-BlockForcePatch

Fixes issues with some block stats not working properly.

Preferred version: 1.0.1
willuwontu-EvenSpreadPatch-0.0.2 icon
willuwontu-EvenSpreadPatch

Patches the even spread stat to make it work.

Preferred version: 0.0.2
willuwontu-RespawnPatch-1.0.6 icon
willuwontu-RespawnPatch

Fixes issues with players getting less respawns than they should.

Preferred version: 1.0.6
Root-GunProjectileSizePatch-1.1.2 icon
Root-GunProjectileSizePatch

Patches the game so that Gun.ProjectileSize actualy works

Preferred version: 1.1.2
Pykess-GunUnblockablePatch-0.0.0 icon
Pykess-GunUnblockablePatch

Patches erroneous logic in the base game that causes the unblockable property of guns to not work.

Preferred version: 0.0.0
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.9 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.9
Root-GunBodyRecoilPatch-0.0.2 icon
Root-GunBodyRecoilPatch

Makes Gun.recoilMuiltiplier and Gun.bodyRecoil function.

Preferred version: 0.0.2
willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
willis81808-UnboundLib-3.2.10 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.10
Pykess-ModdingUtils-0.4.6 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.6
BepInEx-BepInExPack_ROUNDS-5.4.1900 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1900
Root-RarityLib-1.2.3 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.2.3
willuwontu-WillsWackyManagers-1.5.8 icon
willuwontu-WillsWackyManagers

Various managers for community usage.

Preferred version: 1.5.8
Root-Classes_Manager_Reborn-1.5.0 icon
Root-Classes_Manager_Reborn

A recreation of the original Classes Manager, with added features.

Preferred version: 1.5.0

README

Version 1.4.6

1.4 Notes -

Warden is now unique (block cd from +20% to +50%, Blocks from 10 to 6)

Olympian is now unique

Normal Cards

Common - Beachball (Projectile Size +230%, Knockback +140%) -

BigBoi (Size +5%, Speed - 5%, Health +50%) -

ChaosTime (Class. (Regen +8, Size - 5%, Unlocks chaos cards), -

Defensive (Block Cooldown -30%, Regen +4), -

Disengage (Health +30%, Block Cooldown -30%),

Floater (Attack Speed +30%, Bullet Speed - 25%, Bullet Distance + 25%), -

Lifeblood (Lifesteal +20%, increased to 60% after blocking for 2.5s), -

LittleBoi (Size - 7%, Speed +25%, Health -5%), -

Longshot (Damage - 50%, Damage growth +200%) , -

MonsterSlayer (Percentage Damage +12%, Attack Speed +5%), -

Parry (Block Cooldown +20%), -

Pinpoint (Damage +40%, Bullet Size -60%), -

Reset (Reset most gun stats), -

Snipe (Bullet Speed +10%, Bullet Size -5%, Damage +15%), -

Sprint (For 2.5s after blocking, (Speed +100%, Jump Height +30%)), -

Strong Gun (Damage +30%, Reload Time +20%), -

Uncommon - Shrink (When above 90% health (-30% size)), -

Smooth Moves (Movement Speed +40%, Jump Height +30%, Gravity -20%, Damage taken time +1s), -

Yeet (Knockback +1000%, Damage -40%), -

Personal (Ammo +5, Projectiles +4, Reload Time +15%, Bullet life -60%), -

Rare -

Beserk (Health +30%, When below 40% health gain (Damage +75%, Movespeed +75%, Attack Speed +75%, Reload Speed -75%)), -

Blade Of the Ruined King (Damage -35%, Percentage Damage +10%, Attack Speed +30%, Lifesteal +12%), -

Blockers (Block Cooldown -20% (Unlocks Blocker Class)), -

Cockroach (Lives +2, Health -90%, Movement Speed +50%, Jump Height +20%, Size -20%), -

Cover Fire (Damage -30%, Ammo +10, Bullet Speed +30%, Attack Speed +60%, Reload Time +50%, Spread +30%), -

Crack (Bullet Damage on Bounce +30%, Damage -60%, Bullet Speed on Bounce -25%, Bounce +3), -

Digger (Bullets ignore walls, Projectile Speed +30%, Damage -50%, Projectile Size +50%), -

Guardian Angel (Block Cooldown +200%, Lives +1, Blocks +2), -

Metabolise (Regeneration +20 and 20%, Damage Taken over Time +1.7s), -

Monkey (Health +100%, Movespeed +30%, Jump Height +15%, Size +15%, BlockForce +7, Knockback +200%, Block Cooldown -30%, Damage -30%), -

Pierce Through (Damage +30%, Bullet Speed +15%, Reload Time +40%), -

Tractor Beam (Damage -99%, Knockback -600%, Attack Speed +35%, Projectile Speed +300%, Ammo +2), -

Legendary -

Barrage (Homing, exploding + timed detonation, (Reload Time +100%, Damage -20%, Projectiles +2, Spread +35%)), -

It Dies (Damage +100%, Movement Speed -70%, Projectile Speed +200%, Knockback +200%, Reload Time +20%), -

It Follows (Homing, ignores walls, (Movement Speed +50%, Projectile Speed -70%, Projectile Distance +250%, Reload Time +50%)), -

It Lives (Health +100%, Regeneration +25 & 20%, Damge Taken over Time +2s, Size - 5%, Movement Speed -70%, Jumps +1), -

Classes

Chaos Class -

More Balls (Common (x2 Projectiles)), -

Seeking Bullets (Uncommon (Homing Bullets)), -

Chaos Balls (Rare (+50 Bounces, Ammo =1, Damage -60%, Reload Time -30%)), -

Mustard Gas (Rare (Adds toxic Cloud effect, Spread +10%, Damage -35%, Bounces +1)), -

Blocker Class -

Mending (Common (Heal on block +10, Health +10%)), -

Body Fat (Rare (Block Cooldown -40%, Health +40%, (For 2.5s after blocking gain +100% Health))), -

Warden (Legendary (Blocks +10, Health +80%, Heal on block +12, Block cooldown +20%, Damage -25%, Projectile Speed -15%)), -

Doping Class -

Steroids (Common (Positive stats +7%, Negative stats -7%, +1 Ammo)), -

Junkie (Uncommon (Positive stats +10%, Negative stats -10%, +1 Ammo, +1 Jump, +1 Bounce)), -

Juiced (Rare (Positive stats +16%, Negative stats -16%, +2 Ammo, +1 Jump, +2 Bounces, +2 Regen)), -

Olympian (Legendary (Positive stats +50%, Negative stats -50%, +5 Ammo, +3 Jump, +5 Bounces, +2 Bursts, +1 Projectile, +10 Regen))