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Ssencipe-Overhaul_Cards-0.0.3 icon

Overhaul Cards

Adds 14 cards -- CURRENTLY WIP: very early in development right now - still playtesting; A set of unique cards that aim to provide interesting gameplay. SEE WEBSITE OR README FOR MORE INFORMATION.

Date uploaded a year ago
Version 0.0.3
Download link Ssencipe-Overhaul_Cards-0.0.3.zip
Downloads 9040
Dependency string Ssencipe-Overhaul_Cards-0.0.3

This mod requires the following mods to function

willis81808-UnboundLib-2.7.0 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 2.7.0
willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
BepInEx-BepInExPack_ROUNDS-5.4.1100 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1100
Pykess-GunUnblockablePatch-0.0.0 icon
Pykess-GunUnblockablePatch

Patches erroneous logic in the base game that causes the unblockable property of guns to not work.

Preferred version: 0.0.0
Pykess-LegRaycastersPatch-0.0.0 icon
Pykess-LegRaycastersPatch

Patches erroneous logic in the base game that causes physics issues for small players

Preferred version: 0.0.0
Pykess-PlayerJumpPatch-0.0.2 icon
Pykess-PlayerJumpPatch

Patches the erroneous PlayerJump.Jump function in the base game

Preferred version: 0.0.2
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.8 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.8
Pykess-TemporaryStatsPatch-0.0.1 icon
Pykess-TemporaryStatsPatch

Patches erroneous logic in the base game regarding temporary stat effects.

Preferred version: 0.0.1
Pykess-RayHitReflectPatch-0.0.0 icon
Pykess-RayHitReflectPatch

Patches a bug in the vanilla game regarding bullet bounces.

Preferred version: 0.0.0
Pykess-TeleportPatch-0.0.1 icon
Pykess-TeleportPatch

Patches several issues with Teleport.

Preferred version: 0.0.1
Root-GunProjectileSizePatch-1.1.2 icon
Root-GunProjectileSizePatch

Patches the game so that Gun.ProjectileSize actualy works

Preferred version: 1.1.2
Root-RegenerationPatch-0.0.0 icon
Root-RegenerationPatch

Stops the persistence of the regeneration stat

Preferred version: 0.0.0
Root-GravityPatch-0.0.0 icon
Root-GravityPatch

Stops the persistence of gravity modifications

Preferred version: 0.0.0
RoundsModding-Grow_Patch-0.0.0 icon
RoundsModding-Grow_Patch

Fixes a major bug in the vanilla game which causes Grow's power to depend on framerate.

Preferred version: 0.0.0
Senyksia-ResetAttackCooldownPatch-1.0.1 icon
Senyksia-ResetAttackCooldownPatch

Fixes a bug that causes attack-cooldown to persist between rounds, points, and death.

Preferred version: 1.0.1
TeamDK-ZeroGBulletPatch-1.1.0 icon
TeamDK-ZeroGBulletPatch

Fixes trajectories of zero-gravity bullets

Preferred version: 1.1.0
willuwontu-BlockForcePatch-1.0.1 icon
willuwontu-BlockForcePatch

Fixes issues with some block stats not working properly.

Preferred version: 1.0.1
willuwontu-EvenSpreadPatch-0.0.2 icon
willuwontu-EvenSpreadPatch

Patches the even spread stat to make it work.

Preferred version: 0.0.2
willuwontu-RespawnPatch-1.0.6 icon
willuwontu-RespawnPatch

Fixes issues with players getting less respawns than they should.

Preferred version: 1.0.6

README

Overhaul Cards:

CURRENTLY WIP: very early in development right now - still playtesting

A set of unique cards with a goal of providing interesting gameplay.

Current Cards:

- Adds 14 cards (for now)

Ambush

  • Teleports you to random opponent when blocking.
  • Block Cooldown +2.5s

Warp

  • Teleports you to random nearby location when blocking.
  • Health +25%
  • Block Cooldown -50%

Eye Beam

  • You shoot a ray of bullets.
  • Bullet Gravity 0%
  • Attack Speed +
  • Set Ammo to 1
  • Damage -96.7%
  • Bullet Life 0.2s
  • Knockback Negative 0.001%

Super Jump

  • Jump up when you block.
  • Health +20%
  • Block cooldown +0.25s

Leg Day

  • Increase jump height.
  • Jump Height +60%
  • Move Speed +15%

Impact

  • Make bullets heavy & bouncy. They slow down every bounce.
  • Bullet Gravity +40%
  • Projectile Speed +50%
  • Bullet Bounces +5

Wave Form

  • Bullets move in a wave pattern.
  • Bullet Gravity -90%
  • Damage +25%
  • Projectile Speed -33%

Shrink

  • Bullets do more damage up close do less as they travel.
  • Damage +200%

Gunslinger

  • Minor improvements to all gun stats.
  • Ammo +1
  • Reload Speed +10%
  • Attack Speed +10%
  • Bullets +1

Bulletslinger

  • Minor improvements to all bullet stats.
  • Bullet Speed +10%
  • Projectile Speed +10%
  • Damage +10%
  • Knockback +10%
  • Bounces +1

Delay

  • Shoots a delayed shot after the first.
  • Delayed Bursts +1

Porcupine

  • Shoot several bullets with high damage, but also high spread and low distance.
  • Ammo +12
  • Bullets +15
  • Damage +100%
  • Projectile Speed +50%
  • Spread 180 degrees
  • Bullet Speed -65%

Flea

  • Become fast and small, but also squishy.
  • Size -40%
  • Speed +50%
  • Health -40%

Bullet Wall

  • Your gun fires slow moving, high damage walls of bullets.
  • Ammo +17
  • Damage +150%
  • Bullet Gravity 0%
  • Bullet Speed -60%
  • Reload Time +3s
  • Bullet Life 2s

Bug Reports and Suggestions:

If you have found any issues or have any suggestions, please report them in in the ROUNDS Overhaul Discord.


0.0.3: Reworked icon because yikes, cosmetic Bullet Wall Buff (Reload Time +3.5s -> +3s), 0.0.2 balance should actually exist now

0.0.2: Nerfed Warp (Block Cooldown -75% -> -50%), Nerfed Ambush (Block Cooldown +1s -> +2.5s), added more card details in README, made icon more lowkey

0.0.1: Added Super Jump, Leg Day, Impact, Wave Form, Shrink, Gunslinger, Bulletslinger, Delay, Warp, Porcupine, Flea, Bullet Wall, Ambush, & Eye Beam