You are viewing a potentially older version of this package. View all versions.
XAngelMoonX-CR-2.1.18 icon

CR

Adds 68 cards to the game!

Date uploaded a year ago
Version 2.1.18
Download link XAngelMoonX-CR-2.1.18.zip
Downloads 35940
Dependency string XAngelMoonX-CR-2.1.18

This mod requires the following mods to function

willis81808-UnboundLib-3.2.13 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.13
BepInEx-BepInExPack_ROUNDS-5.4.1900 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1900
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.10 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.10
willuwontu-WillsWackyMapObjects-1.2.4 icon
willuwontu-WillsWackyMapObjects

Adds some map objects to the map editor.

Preferred version: 1.2.4
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
RoundsModding-Performance_Improvements-0.2.0 icon
RoundsModding-Performance_Improvements

Lots of options to improve performance and stability

Preferred version: 0.2.0
Root-RarityLib-1.2.8 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.2.8
Root-CardThemeLib-1.1.7 icon
Root-CardThemeLib

A utility library for adding custom card themes to the game.

Preferred version: 1.1.7
Root-Classes_Manager_Reborn-1.5.4 icon
Root-Classes_Manager_Reborn

A recreation of the original Classes Manager, with added features.

Preferred version: 1.5.4
TeamDK-ZeroGBulletPatch-1.1.0 icon
TeamDK-ZeroGBulletPatch

Fixes trajectories of zero-gravity bullets

Preferred version: 1.1.0
BossSloth-CardBarPatch-2.1.1 icon
BossSloth-CardBarPatch

Fully customize the card bar to your own liking

Preferred version: 2.1.1
willis81808-ModsPlus-1.6.2 icon
willis81808-ModsPlus

Willis' amazing modding utilities

Preferred version: 1.6.2
willuwontu-StopShootingYoureDead-0.0.0 icon
willuwontu-StopShootingYoureDead

A patch to fix bursts and blocking persisting between rounds.

Preferred version: 0.0.0

README

CR (Cosmic Rounds)

Adds 68 New cards to the game!

New Cards

  • Beetle (Uncommon)

  • Crow (Uncommon)

  • Hawk (Uncommon)

  • Speed Up (Common)

  • Mosquito (Uncommon)

  • Super Sonic (Rare)

  • Stasis (Common)

  • Ones King (Legendary)

  • Bullet Time (Common)

  • Stun (Common)

  • Fear Factor (Uncommon)

  • Star (Common)

  • Critical Hit (Common)

  • Flamethrower (Legendary)

  • Syphon (Common)

  • Dropshot (Common)

  • Recon (Rare)

  • Taser (Rare)

  • Holster (Rare)

  • Drone (Legendary)

  • Flex (Uncommon)

  • Spark (Rare)

  • Golden Glaze (Uncommon)

  • Focus (Common)

  • Sugar Glaze (Uncommon)

  • Mitosis (Common)

  • Meiosis (Common)

  • Pogo (Common)

  • All (Legendary)

  • Cloud (Uncommon)

  • Pulse (Uncommon)

  • Drive (Uncommon)

  • Sun (Legendary)

  • Comet (Uncommon)

  • Meteor (Uncommon)

  • Unicorn (Rare)

  • Red is double damage and +20% damage growth. - Orange is -90% Reload Time and very fast Attack Speed, but -25% damage. - Yellow is double Bullet Speed. - Green is double health. - Cyan is double movement speed and jump height, as well as slight bullet slow. - Blue is +50% health, -50% block cooldown, and +1 block, but -25% movement speed. - Purple is 4s damage over time, +50% health, +50% lifesteal, and +20% damage. - Pink is +5 bounces.

  • Gravity (Common)

  • Ignite (Rare)

  • Fae Embers (Uncommon)

  • Careen (Common)

  • Asteroid (Uncommon)

  • Pulsar (Rare)

  • Glue (Uncommon)

  • Aqua Ring (Uncommon)

  • Quasar (Rare)

  • Cake (Uncommon)

  • Egg (Legendary)

  • Chlorophyll (Rare)

  • Hive (Rare)

  • Barrier (Uncommon)

  • Dove (Common)

  • Heartition (Rare)

  • Heartbeat (Rare)

  • Heartburn (Rare)

  • Heartthump (Rare)

  • Love Hertz (Rare)

  • Sweetheart (Rare)

  • Dark Matter (Rare)

  • Ring (Uncommon)

  • Ping (Uncommon)

  • Shooting Star (Uncommon)

  • Satellite (Uncommon)

  • Vulture (Rare)

  • Hyper Sonic (Legendary)

  • Ice Shard (Rare)

  • Jack-O-Lantern (Rare)

  • Halo (Legendary)

  • Mistletoe (Rare)

Versions

  • v2.1.18

    • Slight change to Mistletoe's visuals.
  • v2.1.17

    • Added a new card, listed above!
    • Chlorophyll can only stack back to 3.
    • Some slight balance tweaks and changes!
    • Added some card typos!
  • v2.1.16

    • Chlorophyll has had its stats increased to +20% instead of +15% and can stack up to 5, but also had its reload time increased to +100%.
    • Cake now has +50% reload time instead of +35%.
    • All now gives +/-10% instead of +/-7%. It also now gives regen!
    • Hyper Sonic now ACTUALLY gives regen, which was a bug that it didn't before.
    • Sun has been reworked (again), it now gives +1 bounce and no longer gives +4 projectiles. It also only homes in on the center of the screen when it runs out of bounces.
    • Most block cards have had their ability cooldowns completely removed! This was also part of a bug that made players teleport when using them with Empower, which has now been fixed!
  • v2.1.15

    • Chlorophyll is now a Rare!
    • Pogo now heals for 10 every 2 seconds, instead of 7 every second. It now also jumps every 2 seconds.
    • Fae Embers and Heartburn damage has been reduced.
    • Sun should be less hectic (though it still is), and no longer gives 5 bounces, more bullet speed and more damage, instead, it gives +4 projectiles.
    • Other bugfixes and balance changes!
  • v2.1.14

    • All is now a Legendary!
    • Quasar now can only have 1 active at a time.
    • Egg has been fixed, it can now give Uncommons. It now also has a chance to give a Legendary instead of a Rare when it would have given a Rare.
    • Love Hertz and Sweetheart should no longer be able to affect you before the match starts...probably.
    • Hyper Sonic has been buffed, it now gives more health as well as Life Regen.
    • Halo is now a Legendary!
    • Other various bugfixes, tweaks and visual updates.
  • v2.1.13

    • Added a new card, listed above.
    • Pogo now ACTUALLY heals for 7 instead of 10. It also has decreased jump height.
    • Meiosis is now a Common!
    • Hive is now a Rare!
    • Cloud and Dove now deal more damage.
    • Various other balance changes.
  • v2.1.12

    • Added a new card, listed above.
    • Pogo now heals for 7 instead of 10.
    • Aqua Ring and Quasar no longer have an ability cooldown!
    • Ice Shard is now a rare!
  • v2.1.11

    • Added a new card, listed above.
    • Sweet Heart has been fixed, it no longer sends you into the stratosphere. (For real this time!)
    • Drone is back to a legendary.
    • Golden Glaze now decreases enemy health by 30% instead of 20%.
    • Pogo now heals 10 each second instead of 3.
    • Cloud now has more damage. (-50% -> -30%)
    • Drive has slightly better aiming.
    • Fae Embers and Heartburn now do HP based damage, but have lower base damage.
    • Shooting Star has been reworked.
    • Quasar now deals a bit more damage.
    • Glue no longer increases reload time.
    • All Heart and Love cards now heal in some way, except Dove.
    • Dark Matter now does HP based damage, but has lower base damage.
  • v2.1.10

    • Critical Hit now increases reload time. (-25% -> +25%)
    • Dropshot now increases reload time by 0.25s.
    • Mitosis now increases block cooldown by 0.5s.
    • Pogo now heals for 3 on each second instead of 5.
    • Cloud now has been reworked a bit, it now has +2 Bullets, more bullet speed, more bullet gravity and more bullet drag.
    • Cloud now ACTUALLY has -30% like it says, instead of the -70% that it actually did.
    • Pulse no longer can hurt the player that shot it, and it has +1 bounce. (+2 Bounces -> +3 Bounces)
    • Glue now resets bounces again.
    • Ping now does 50% of your gun damage again, but it now increases damage by 15%.
  • v2.1.9

    • All Regen stats now show a flat amount, this does not affect how they work.
    • All "Focused Shots" stats now show "Reset Spread", this does not affect how they work.
    • Fear Factor has less health. (+35% -> +30%)
    • Star description changed.
    • Critical Hit no longer lowers damage.
    • Syphon now has more lifesteal. (+25% -> +50%)
    • Dropshot has less bounces. (+2 -> +1)
    • Taser is now Rare instead of Uncommon.
    • Flex has a longer cooldown. (3s -> 5s)
    • Drone is now a Rare instead of a Legendary, but it can only target close enemies, and has lower damage. (-30% -> -40%)
    • Golden Glaze no longer decreases damage, and now increases reload time by 20%.
    • Sugar Glaze now has lower reload time. (-25% -> -20%)
    • Mitosis now increases damage by 25%.
    • Pogo is now a Common that heals each time it jumps, but it has higher block cooldown. (-40% -> -30%)
    • Drive can now only target close enemies, and has less damage. (-30% -> -40%)
    • Sun can now go through walls.
    • All reload cards (like Comet, Asteroid and Meteor) now ACTUALLY affect reload time.
    • Gravity does increased damage and it sends farther, but it can now be blocked aptly.
    • Ignite is now a Rare instead of Uncommon.
    • Fae Embers does more damage.
    • Careen is now Common instead of Uncommon.
    • Glue now gives -1 Bounce instead of resetting them to 0.
    • Aqua Ring now heals a flat 55 health instead of 30% of max health, it now also gives less health. (+50% -> +30%)
    • Heartbeat now triggers every 8 seconds instead of 5.
    • Heartburn does more damage.
    • Ring now has more damage. (-30% -> -20%)
    • Ping does 75% of your gun damage instead of 50%.
    • Heartburn does more damage.
    • Numerous other bugfixes.
  • v2.1.8

    • Stun now says "-1 Ammo" again, this doesn't change anything about the card, as it always gave -1 Ammo.
    • Health effects that didn't apply properly now do.
    • Chlorophyll and Cake persistence issues have hopefully be solved.
  • v2.1.7

    • Stun and Silence effects should now sync up properly online.
    • Pulse has a limited number of pops, and does more damage when it does.
    • Pogo now lowers block cooldown by 40% instead of 50%.
  • v2.1.6

    • A ton of card rarity changes have happened, check above to see the new rarity changes.
    • Mosquito now has less lifesteal and less reload time. (Life Steal: +100% -> +75% | Reload: +35% -> +25%)
    • Ones King now displays that it slows Projectile Speed again.
    • Stun is now Common instead of Uncommon.
    • Star has lower damage, but it is Common instead of Uncommon. (-75% -> -80%)
    • Flamethrower and Ignite now have a slower interval of damage, and they display a new stat to let people know they can set objects on fire.
    • Syphon is now Common.
    • Dropshot has 1 less bounce, and is Common.
    • Drone has more damage. (-70% -> -30%)
    • Focus no longer increases damage (bugfix) and now actually increases health like the card says.
    • Sugar Glaze is now Uncommon.
    • Cloud is now Uncommon.
    • Careen is now Uncommon.
    • Cake and Chlorophyll's regen calculation is a flat amount like Beetle's, instead of being based on max health.
    • Ring now has less bounces. (+4 -> +2)
    • Satellite is now Uncommon.
  • v2.1.5

    • Speed Up no longer lowers health, but its reload time reduction has been decreased. (30% -> 25%)
    • Flex is now Uncommon, but no longer lowers block cooldown. Instead, it increases it by 0.5s.
    • Pogo now decreases block cooldown by 50%, and is Uncommon. (-40% -> -50%)
    • Gravity now increases health by 30% instead of movement speed by 20%.
    • Fae Embers now increases movement speed by 30% instead of health.
    • Quasar now triggers more often, but has reduced damage.
    • Dark Matter no longer reduces damage, but the DoT damage has been reduced.
    • Ring has more damage, and it gives more bounces. (Damage: -50% -> -30% | Bounces: +1 -> +4)
    • Love Hertz now has a visual for when the target is stunned and silenced, and does a bit of damage when that happens.
    • Chlorophyll now has a max of 3 stacks.
  • v2.1.4

    • Added a new card, listed above.
    • CR now uses RarityLib, which means CR will now include Legendary cards! These cards have been moved to Legendary:
    • Ones King
    • Flamethrower
    • Drone
    • Sun
    • Egg
    • Sweet Heart has been fixed, it no longer sends you into the stratosphere.
    • Ones King now decreases bullet gravity instead of increasing it.
    • Super Sonic no longer increases Projectile Speed.
    • Speed Up's HP decrease has been decreased.
    • Love Hertz range has been increased.
  • v2.1.3

    • All cards now have card art again! (woooot!)
    • Mosquito now has +100% Lifesteal. (It was previously +50%, but its stats didn't accurate show that)
    • Stasis now gives +25% damage.
  • v2.1.2

    • Persistence issues involving instantiating objects has been fixed.
    • Most visual effects have been updated or adjusted.
    • Quasar activates less often, is smaller, and has a 3 second ability cooldown.
    • Barrier and Heartition update less often.
    • Love Hertz stun and silence length increased.
    • Taser stun length decreased.
    • Heartbeat activates every 5 seconds instead of 3 seconds.
  • v2.1.1

    • Barrier's visual has been fixed.
    • Careen now has lower damage, but can be fired at steep downward angles.
    • Chlorophyll should now correctly see if the player is reloading.
    • Drive, Drone and Hive are a bit slower, and Drive is now an Uncommon with a bit more damage.
    • Mosquito now has +50% lifesteal.
    • Ring and Dark Matter now have different ranges, and their update time has been lowered.
    • Satellite now has +2 Bounces and works a bit differently.
    • Performance Improvements is now a dependency until I can learn how to disable certain screenshake effects.
  • v2.1.0

    • Aqua Ring is now Uncommon.

    • Asteroid has less damage. (+50% -> +30%)

    • Barrier and Heartition range lowered. Also Heartition now heals for a flat 15.

    • Bullet Time stats have changed. (-35% Reload Time -> -30%, -30% Projectile Speed -> -65%)

    • Careen now has +1 Bounce.

    • Cloud no longer increases damage.

    • Comet now increases projectile speed by 50% instead of damage.

    • Dark Matter and Ring have lower range and damage.

    • Fear Factor now no longer lowers block cooldown.

    • Flex and Holster are now Rare.

    • Focus no longer increases damage, and it lowers attack speed by 50%.

    • Glue now increases reload time, and is Uncommon.

    • Golden Glaze is Uncommon, Sugar Glaze no longer increases damage.

    • Heart Thump now heals for 9% of your bullet damage.

    • Heartbeat no longer decreases block cooldown.

    • Love Hertz now triggers every 2 seconds.

    • Mosquito no longer increases damage.

    • Ping is now Uncommon.

    • Pogo now only decreases Block Cooldown.

    • Pulse no longer increases damage, and it now slows first before is speeds up.

    • Quasar now deals less damage, and it no longer stuns while dealing damage.

    • Recon now lowers Attack Speed accurately.

    • Satellite no longer increases damage.

    • Shooting Star has lower damage. (+50% -> +30%)

    • Spark stats have changed. (+10 Ammo -> +2, -20% Reload Time -> -35%)

    • Speed Up now only lowers reload time and block cooldown.

    • Stasis no longer increases damage.

    • Super Sonic no longer decreases block cooldown.

    • Sweet Heart no longer increases damage.

    • Taser no longer has an ability cooldown.

    • Not a balance change, but info for Unicorn:

    • Red is double damage and +20% damage growth.

    • Orange is -90% Reload Time and very fast Attack Speed, but -25% damage.

    • Yellow is double Bullet Speed.

    • Green is double health.

    • Cyan is double movement speed and jump height, as well as slight bullet slow.

    • Blue is +50% health, -50% block cooldown, and +1 block, but -25% movement speed.

    • Purple is 4s damage over time, +50% health, +50% lifesteal, and +20% damage.

    • Pink is +5 bounces.

    • Shooting Star now properly bounce off screen borders.

  • v2.0.6

    • Speed Up and Super Sonic now affect health properly.
  • v2.0.5

    • Chlorophyll and Cake now say "Initial Reload Time" instead of "Reload Time." Chlorophyll now also accurately says "+50%."
    • Ring now only has +1 Bounce. Dark Matter has only +2 Bounces.
  • v2.0.4

    • Added 3 new cards to the mod! Check above for names and rarities!
    • EGG has been fixed for real this time.
    • Aqua Ring now has an ability cooldown.
    • Sun now redirects a lot less strongly, and has had some stat adjustments.
    • Ring now does less damage, but has an additional bounce.
    • Pulsar now scales with gun damage and has had its repositioning re-added.
    • Barrier and Heartition delete bullets instead of just reflecting them, and are more accurate when doing so.
    • Other additional stat adjustments!
  • v2.0.3 (April Fools)

    • EGG has been fixed and updated to match its true form and capabilities.
  • v2.0.2

    • Pulsar now does damage again.
    • Comet, Meteor and Asteroid all now do +50% damage instead of +30%.
    • Fae Embers, Quasar and Heartburn now deal more damage.
    • Heartition lasts a bit longer.
    • CR SFX volume now scales to Master Volume as well as SFX Volume.
  • v2.0.1

    • Adjusted Dark Matter, now has lower projectile speed, but it doesn't reflect against players anymore.
    • Ring and Dark Matter both lower damage a tiny bit.
    • Slow adding cards (Glue, Stun, Comet) now add more slow, but slow as a stat no longer adds +100% slow if there is no slow.
  • v2.0.0

    • Added 3 new cards! Names and rarities are listed above.
    • All "Heart" cards are now rare.
    • Reworked Pulse.
    • Reworked Egg.
    • Miscellaneous other balance changes! You'll have to see em to know em!