ULTRAKIT Reloaded
A tool to ease creating and loading of custom content in ULTRAKILL.
Date uploaded | a year ago |
Version | 2.0.0 |
Download link | ULTRAKIT-ULTRAKIT_Reloaded-2.0.0.zip |
Downloads | 352 |
Dependency string | ULTRAKIT-ULTRAKIT_Reloaded-2.0.0 |
This mod requires the following mods to function
README
ULTRAKIT
A library for BepInEx to add custom content to ULTRAKILL, such as weapons and cheats. Requires UltraModManager (UMM).
Editing the config
In the Thunderstore client, open the Config Editor menu, scroll to BepInEx/config/ULTRAKIT.core_module.cfg
and click "edit config." The config file generates after running the game with ULTRAKIT Reloaded installed for the first time, and changes take effect after restarting the game.
Making a mod using ULTRAKIT
- Download ULTRAKIT .dlls from https://github.com/PetersonE1/UltrakitReloaded/
- Reference ULTRAKIT .dlls within your project to make use of any extensions and functions available.
- Register any new cheats on scene load.
- Register any new buffs and/or the asset bundle containing new weapons or hats on mod load.
Further instructions and API are available in the wiki
Credits
ORIGINAL
Loader: Dazegambler
Content Injection: Heckteck
Misc. m1ksu
Original Testing: Cecelune
RELOADED
Rewrite and Additional Testing: PetersonE1
If you have any questions, feel free to DM Agent of Nyarlathotep#7519
on Discord, or join the ULTRAKIT Reloaded Discord server at https://discord.gg/gW7MAZRm7z
For a reference, a basic mod, asset bundle, and unity asset folder are available at https://github.com/PetersonE1/UltrakitTestMod
CHANGELOG
CHANGES
Most things are still broken, custom spawner arm is functional
PATCHES
Terminal UI no longer completely shatters the game