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ULTRAKIT Reloaded

A tool to ease creating and loading of custom content in ULTRAKILL.

Date uploaded a year ago
Version 2.0.0
Download link ULTRAKIT-ULTRAKIT_Reloaded-2.0.0.zip
Downloads 352
Dependency string ULTRAKIT-ULTRAKIT_Reloaded-2.0.0

This mod requires the following mods to function

README

ULTRAKIT

A library for BepInEx to add custom content to ULTRAKILL, such as weapons and cheats. Requires UltraModManager (UMM).

Editing the config

In the Thunderstore client, open the Config Editor menu, scroll to BepInEx/config/ULTRAKIT.core_module.cfg and click "edit config." The config file generates after running the game with ULTRAKIT Reloaded installed for the first time, and changes take effect after restarting the game.

Making a mod using ULTRAKIT

  1. Download ULTRAKIT .dlls from https://github.com/PetersonE1/UltrakitReloaded/
  2. Reference ULTRAKIT .dlls within your project to make use of any extensions and functions available.
  3. Register any new cheats on scene load.
  4. Register any new buffs and/or the asset bundle containing new weapons or hats on mod load.

Further instructions and API are available in the wiki

Credits

ORIGINAL

Loader: Dazegambler

Content Injection: Heckteck

Misc. m1ksu

Original Testing: Cecelune

RELOADED

Rewrite and Additional Testing: PetersonE1

If you have any questions, feel free to DM Agent of Nyarlathotep#7519 on Discord, or join the ULTRAKIT Reloaded Discord server at https://discord.gg/gW7MAZRm7z

For a reference, a basic mod, asset bundle, and unity asset folder are available at https://github.com/PetersonE1/UltrakitTestMod

CHANGELOG

CHANGES

Most things are still broken, custom spawner arm is functional

PATCHES

Terminal UI no longer completely shatters the game