willuwontu-WillsWackyGameModes icon


A few new types of gamemodes for players to enjoy.

Last updated 6 months ago
Total downloads 183998
Total rating 1 
Categories Gamemodes
Dependency string willuwontu-WillsWackyGameModes-0.0.6
Dependants 37 other packages depend on this package

This mod requires the following mods to function

willis81808-UnboundLib-2.11.2 icon

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 2.11.2
BepInEx-BepInExPack_ROUNDS-5.4.1100 icon

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1100
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.7 icon

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.7
Pykess-ModdingUtils-0.2.6 icon

Utilities aimed at making modding easier and more accessible

Preferred version: 0.2.6
Pykess-Pick_N_Cards-0.2.5 icon

Pick more cards! (In a way compatible with other mods!)

Preferred version: 0.2.5
olavim-RoundsWithFriends-2.2.1 icon

ROUNDS multiplayer extension

Preferred version: 2.2.1
willuwontu-RoundsWithFriendSettingsUI-0.0.1 icon

Utilities for adding a settings menu to the RWF lobby UI.

Preferred version: 0.0.1


Wills Wacky Gamemodes

Provides a few different gamemodes currently. A couple more gamemodes and some general gamemode settings are planned.

Change log

v 0.0.6

  • Fixed an issue with setting synchronization

v 0.0.5

  • Changed how settings are synced.

v 0.0.4

  • Settings menu moved to separate mod.

v 0.0.3

  • Added in-lobby settings menu.

v 0.0.2

  • Gamemode Modifiers added.

v 0.0.1

  • Adjustments to the default values
  • Pick Phase UI to display the current pick phase in Draft and Stud Draw.

v 0.0.0

  • Release


Stud Draw

  • Default Rounds: 3
  • Default Points Per Round: 3
  • Both Team and FFA Variant: true

In this gamemode, players draw all their cards before the start of gameplay. No further picks are recieved between rounds.


  • Cards Drawn: How many cards are drawn before the game starts.

Rolling Cardbar

  • Default Rounds: 3
  • Default Team Rounds: 5
  • Default Points Per Round: 2
  • Both Team and FFA Variant: true

In this gamemode, as players accrue cards, they lose their old ones, causing builds to change over time.

If using classes manager reborn, Force classes is advised to be off.


  • Maximum Cards: The maximum amount of cards a player can have before the cardbar starts rolling.


  • Default Rounds: 2
  • Default Points Per Round: 5
  • Both Team and FFA Variant: true

In this gamemode, players draw a hand of cards and then pass them around to each other before fighting each other.

The default hand size for players is Starting Picks + Extra Cards Drawn + 1.

If a player would ever need to pick a card when they've run out, the game will generate a new set of hands for the players.

If using classes manager reborn, Force classes is advised to be off.

It is recommended to disable shuffle, distill knowledge, and other similar cards.


  • Starting Picks: The starting number of picks for the initial draft.
  • Extra Cards Drawn: How many extra cards are drawn per draft.
  • Can Pick Cards Each Round: Whether you get to pick cards each round. Picking on continues is disabled if true. Winners would not get to pick.
  • Picks Per Round: How many picks you get each round.
  • Can Pick Cards On Continue: Whether you can pick cards when you continue. Note that winners get to pick as well.
  • Picks Per Continue: How many picks you get on a continue.
  • Recalculate Continue Hand Size: Whether the hand size for a continue is recalculated based on the number of picks you get.


Extra Starting Picks

Grants extra picks at the start of a game to each player.


  • Extra Picks: The number of extra picks to grant.


Prevents players from receiving cards that someone already has.


  • Enabled: Whether the modifer is enabled or not.

Winners Need Hugs Too

When players choose cards, winners also get a card.


  • Enabled: Whether the modifer is enabled or not.