Decompiled source of RoundWithBots v2.3.0

RoundWithBot.dll

Decompiled 7 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using CardChoiceSpawnUniqueCardPatch.CustomCategories;
using HarmonyLib;
using InControl;
using ModdingUtils.Extensions;
using RWF;
using RWF.UI;
using RarityLib.Utils;
using RoundWithBot.RWB;
using TMPro;
using UnboundLib;
using UnboundLib.GameModes;
using UnboundLib.Utils;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RoundWithBot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoundWithBot")]
[assembly: AssemblyTitle("RoundWithBot")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RoundWithBot
{
	internal class ConfigHandler
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static UnityAction <>9__3_0;

			internal void <RegesterMenu>b__3_0()
			{
			}
		}

		public static ConfigEntry<bool> RandomizationFace;

		public static ConfigEntry<int> SelectedFace;

		public static ConfigEntry<bool> DebugMode;

		public static void RegesterMenu(string modName, ConfigFile config)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			object obj = <>c.<>9__3_0;
			if (obj == null)
			{
				UnityAction val = delegate
				{
				};
				<>c.<>9__3_0 = val;
				obj = (object)val;
			}
			Unbound.RegisterMenu(modName, (UnityAction)obj, (Action<GameObject>)NewGui, (GameObject)null, false);
			RandomizationFace = config.Bind<bool>(modName, "RandomizationFace", true, "Enable randomization of bots' faces.");
			SelectedFace = config.Bind<int>(modName, "SelectedFace", 0, "Set the index for bots to select a specific face.");
			DebugMode = config.Bind<bool>(modName, "DebugMode", false, "Enabled or disabled Debug Mode");
		}

		public static void addBlank(GameObject menu)
		{
			TextMeshProUGUI val = default(TextMeshProUGUI);
			MenuHandler.CreateText(" ", menu, ref val, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
		}

		public static void NewGui(GameObject menu)
		{
			TextMeshProUGUI val2 = default(TextMeshProUGUI);
			MenuHandler.CreateText("Rounds With Bots | Config", menu, ref val2, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			addBlank(menu);
			MenuHandler.CreateToggle(RandomizationFace.Value, "Randomization Face", menu, (UnityAction<bool>)RandomizationFaceChanged, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			addBlank(menu);
			MenuHandler.CreateText("Selected Face | <#c41010> Only Work When 'Randomization Face' Config Is Off!", menu, ref val2, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			addBlank(menu);
			Slider val3 = default(Slider);
			MenuHandler.CreateSlider("Selected Face", menu, 30, 0f, 7f, (float)SelectedFace.Value, (UnityAction<float>)SelectedFaceChanged, ref val3, true, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			addBlank(menu);
			MenuHandler.CreateToggle(DebugMode.Value, "<#c41010> Debug Mode", menu, (UnityAction<bool>)DebugModeChanged, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			static void DebugModeChanged(bool val)
			{
				DebugMode.Value = val;
			}
			static void RandomizationFaceChanged(bool val)
			{
				RandomizationFace.Value = val;
			}
			static void SelectedFaceChanged(float val)
			{
				SelectedFace.Value = (int)Math.Round(val);
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.aalund13.rounds.Round_With_Bot", "Round With Bot", "2.3.0")]
	[BepInProcess("Rounds.exe")]
	public class RoundWithBots : BaseUnityPlugin
	{
		private const string ModId = "com.aalund13.rounds.Round_With_Bot";

		private const string ModName = "Round With Bot";

		public const string Version = "2.3.0";

		public const string ModInitials = "RWB";

		public static CardCategory NoBot;

		public bool isPicking = false;

		private List<int> botPlayer = new List<int>();

		public static RoundWithBots instance { get; private set; }

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("com.aalund13.rounds.Round_With_Bot");
			val.PatchAll();
		}

		private void Start()
		{
			instance = this;
			ConfigHandler.RegesterMenu("Round With Bot", ((BaseUnityPlugin)this).Config);
			NoBot = CustomCardCategories.instance.CardCategory("not-for-bots");
			RoundWithBot.RWB.RoundWithBot.AddExcludeCard("Remote");
			GameModeManager.AddHook("PlayerPickStart", (Func<IGameModeHandler, IEnumerator>)((IGameModeHandler _) => BotPicks()));
			GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)((IGameModeHandler _) => RegesterBots()));
		}

		private IEnumerator RegesterBots()
		{
			botPlayer.Clear();
			for (int i = 0; i < PlayerManager.instance.players.Count; i++)
			{
				Player player = PlayerManager.instance.players[i];
				if (((Behaviour)((Component)player).GetComponent<PlayerAPI>()).enabled)
				{
					botPlayer.Add(player.playerID);
					CharacterStatModifiersExtension.GetAdditionalData(player.data.stats).blacklistedCategories.Add(NoBot);
					((TMP_Text)((Component)((Component)player).GetComponentInChildren<PlayerName>()).GetComponent<TextMeshProUGUI>()).text = "<#07e0f0>[BOT]";
				}
			}
			RoundWithBot.RWB.RoundWithBot.SetBotsId();
			yield break;
		}

		private IEnumerator BotPicks()
		{
			((MonoBehaviour)this).StartCoroutine(RoundWithBot.RWB.RoundWithBot.AiPickCard());
			yield break;
		}
	}
}
namespace RoundWithBot.RWB
{
	public class RoundWithBot
	{
		public static List<int> botsId = new List<int>();

		public static List<CardInfo> excludeCards = new List<CardInfo>();

		public static void Log(string message, bool log = true)
		{
			if (ConfigHandler.DebugMode.Value && log)
			{
				Debug.Log((object)message);
			}
		}

		public static void AddExcludeCard(CardInfo excludeCard, bool log = true)
		{
			if ((Object)(object)excludeCard == (Object)null)
			{
				Log("Card is null", log);
				return;
			}
			excludeCard.categories = CollectionExtensions.AddItem<CardCategory>((IEnumerable<CardCategory>)excludeCard.categories, RoundWithBots.NoBot).ToArray();
			excludeCards.Add(excludeCard);
			Log("'" + excludeCard.cardName + "' Have be added to the exclude cards", log);
		}

		public static void AddExcludeCard(string excludeCardName, bool log = true)
		{
			CardInfo cardInfoWithName = CardManager.GetCardInfoWithName(excludeCardName);
			AddExcludeCard(cardInfoWithName, log);
		}

		public static bool isAExcludeCard(CardInfo card)
		{
			if (excludeCards.Contains(card))
			{
				return true;
			}
			return false;
		}

		public static void SetBotsId(bool log = true)
		{
			Log("Getting bots player.", log);
			botsId.Clear();
			for (int i = 0; i < PlayerManager.instance.players.Count; i++)
			{
				Player val = PlayerManager.instance.players[i];
				if (((Behaviour)((Component)val).GetComponent<PlayerAPI>()).enabled)
				{
					botsId.Add(val.playerID);
					Log("Bot '" + val.playerID + "' Have be added to the list of bots id.", log);
				}
			}
			Log("Successfully get list of bots player.", log);
		}

		public static List<GameObject> GetRarestCards(List<GameObject> spawnCards, bool log = true)
		{
			Log("getting rarest cards...", log);
			List<GameObject> spawnCards2 = GetSpawnCards();
			float rarestRarityModifier = spawnCards.Select((GameObject card) => RarityUtils.GetRarityData(card.GetComponent<CardInfo>().rarity).relativeRarity).Min();
			return spawnCards.Where((GameObject card) => RarityUtils.GetRarityData(card.GetComponent<CardInfo>().rarity).relativeRarity == rarestRarityModifier).ToList();
		}

		public static List<GameObject> GetSpawnCards(bool log = true)
		{
			Log("Getting spawn cards", log);
			return (List<GameObject>)AccessTools.Field(typeof(CardChoice), "spawnedCards").GetValue(CardChoice.instance);
		}

		public static IEnumerator CycleThroughCards(float delay, List<GameObject> spawnedCards, bool log = true)
		{
			Log("Cycling through cards", log);
			CardInfo lastCardInfo = null;
			int index = 0;
			foreach (GameObject cardObject in spawnedCards)
			{
				CardInfo cardInfo = cardObject.GetComponent<CardInfo>();
				Log("Cycling through '" + cardInfo.cardName + "' card", log);
				if ((Object)(object)lastCardInfo != (Object)null)
				{
					lastCardInfo.RPCA_ChangeSelected(false);
				}
				cardInfo.RPCA_ChangeSelected(true);
				AccessTools.Field(typeof(CardChoice), "currentlySelectedCard").SetValue(CardChoice.instance, index);
				lastCardInfo = cardInfo;
				index++;
				yield return (object)new WaitForSeconds(delay);
			}
			Log("Successfully gone through all cards");
		}

		public static IEnumerator GoToCards(List<GameObject> rarestCards, List<GameObject> spawnedCards, float delay, bool log = true)
		{
			int randomIndex = Random.Range(0, rarestCards.Count - 1);
			GameObject cardToPick = rarestCards[randomIndex];
			Log("Going to '" + ((object)cardToPick)?.ToString() + "' card", log);
			int selectedCardIndex = spawnedCards.IndexOf(cardToPick);
			int handIndex = int.Parse(AccessTools.Field(typeof(CardChoice), "currentlySelectedCard").GetValue(CardChoice.instance).ToString());
			while (handIndex != selectedCardIndex)
			{
				CardInfo cardInfo2 = spawnedCards[handIndex].GetComponent<CardInfo>();
				cardInfo2.RPCA_ChangeSelected(false);
				Log("Currently on '" + ((object)cardInfo2)?.ToString() + "' card", log);
				if (handIndex > selectedCardIndex)
				{
					handIndex--;
				}
				else if (handIndex < selectedCardIndex)
				{
					handIndex++;
				}
				cardInfo2 = spawnedCards[handIndex].GetComponent<CardInfo>();
				cardInfo2.RPCA_ChangeSelected(true);
				AccessTools.Field(typeof(CardChoice), "currentlySelectedCard").SetValue(CardChoice.instance, handIndex);
				yield return (object)new WaitForSeconds(delay);
			}
			Log("Successfully got to '" + ((object)cardToPick)?.ToString() + "' card", log);
		}

		public static IEnumerator PickCard(List<GameObject> spawnCards)
		{
			CardChoice.instance.Pick(spawnCards[(int)ExtensionMethods.GetFieldValue((object)CardChoice.instance, "currentlySelectedCard")], true);
			yield break;
		}

		public static IEnumerator AiPickCard()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => CardChoice.instance.IsPicking && ((List<GameObject>)ExtensionMethods.GetFieldValue((object)CardChoice.instance, "spawnedCards")).Count == ((Transform[])ExtensionMethods.GetFieldValue((object)CardChoice.instance, "children")).Count() && !((List<GameObject>)ExtensionMethods.GetFieldValue((object)CardChoice.instance, "spawnedCards")).Any((GameObject card) => (Object)(object)card == (Object)null)));
			for (int i = 0; i < PlayerManager.instance.players.Count; i++)
			{
				Player player = PlayerManager.instance.players[i];
				if (((Behaviour)((Component)player).GetComponent<PlayerAPI>()).enabled && botsId.Contains(CardChoice.instance.pickrID))
				{
					Log("AI picking card");
					List<GameObject> spawnCards = GetSpawnCards();
					spawnCards[0].GetComponent<CardInfo>().RPCA_ChangeSelected(true);
					yield return (object)new WaitForSeconds(0.25f);
					yield return CycleThroughCards(0.3f, spawnCards);
					yield return (object)new WaitForSeconds(1f);
					List<GameObject> rarestCards = GetRarestCards(spawnCards);
					yield return GoToCards(rarestCards, spawnCards, 0.2f);
					yield return (object)new WaitForSeconds(1f);
					yield return PickCard(spawnCards);
					break;
				}
			}
		}
	}
}
namespace RoundWithBot.Pacthes
{
	[HarmonyPatch(typeof(PlayerAIPhilip))]
	internal class PlayerAiPatch
	{
		[HarmonyPatch("Update")]
		private static void Postfix(PlayerAIPhilip __instance)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			OutOfBoundsHandler val = Object.FindObjectOfType<OutOfBoundsHandler>();
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)"OutOfBoundsHandler not found in the scene.");
				return;
			}
			MethodInfo methodInfo = AccessTools.Method(typeof(OutOfBoundsHandler), "GetPoint", (Type[])null, (Type[])null);
			GeneralInput val2 = (GeneralInput)AccessTools.Field(typeof(PlayerAPI), "input").GetValue(((Component)__instance).GetComponentInParent<PlayerAPI>());
			Vector3 val3 = (Vector3)methodInfo.Invoke(val, new object[1] { ((Component)__instance).gameObject.transform.position });
			float num = Mathf.Abs(((Component)__instance).gameObject.transform.position.x - val3.x);
			float num2 = Mathf.Abs(((Component)__instance).gameObject.transform.position.y - val3.y);
			float num3 = 1f;
			if ((num <= num3 || num2 <= num3) && (num >= num3 || num2 >= num3))
			{
				RoundWithBot.RWB.RoundWithBot.Log("Bot Is Near Boundaries");
				val2.shieldWasPressed = true;
			}
		}
	}
}
namespace RoundWithBot.Pacthes.RWF
{
	[HarmonyPatch(typeof(CharacterSelectionInstance))]
	internal class CharacterSelectionInstancePatch
	{
		[HarmonyPatch("Start")]
		[HarmonyBefore(new string[] { "io.olavim.rounds.rwf" })]
		private static void Postfix(CharacterSelectionInstance __instance)
		{
			if (((Behaviour)((Component)__instance.currentPlayer).GetComponent<PlayerAPI>()).enabled)
			{
				PlayerAI componentInChildren = ((Component)__instance.currentPlayer).GetComponentInChildren<PlayerAI>();
				if ((Object)(object)componentInChildren != (Object)null)
				{
					((Component)componentInChildren).gameObject.AddComponent<PlayerAIPhilip>();
					Object.Destroy((Object)(object)componentInChildren);
				}
				if (ConfigHandler.RandomizationFace.Value)
				{
					__instance.currentlySelectedFace = Random.Range(0, 7);
				}
				else
				{
					__instance.currentlySelectedFace = ConfigHandler.SelectedFace.Value;
				}
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyBefore(new string[] { "io.olavim.rounds.rwf" })]
		private static bool Prefix(CharacterSelectionInstance __instance)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			if ((Object)(object)__instance.currentPlayer == (Object)null)
			{
				return false;
			}
			if (((Behaviour)((Component)__instance.currentPlayer).GetComponent<PlayerAPI>()).enabled)
			{
				ExtensionMethods.SetFieldValue((object)__instance.currentPlayer.data.playerVel, "simulated", (object)false);
				if (__instance.currentPlayer.data.playerActions == null)
				{
					__instance.currentPlayer.data.playerActions = new PlayerActions();
					((PlayerActionSet)__instance.currentPlayer.data.playerActions).Device = InputDevice.Null;
				}
				if (Input.GetKeyDown((KeyCode)114))
				{
					AccessTools.Method(typeof(CharacterSelectionInstance), "ReadyUp", (Type[])null, (Type[])null).Invoke(__instance, null);
					return false;
				}
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(KeybindHints))]
	internal class KeybindHintsPatch
	{
		[HarmonyPatch("CreateLocalHints")]
		[HarmonyBefore(new string[] { "io.olavim.rounds.rwf" })]
		private static void Postfix()
		{
			if (PlayerPrefs.GetInt(RWFMod.GetCustomPropertyKey("ShowKeybinds"), 1) != 0)
			{
				KeybindHints.AddHint("to ready up all bots", "[R]", (Vector2?)null);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerSpotlight))]
	internal class RWFAddSpotToPlayerPatch
	{
		[HarmonyPatch("AddSpotToPlayer")]
		private static bool Prefix(Player player)
		{
			return !((Behaviour)((Component)player).GetComponent<PlayerAPI>()).enabled;
		}
	}
}